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Apex legends reddit
Apex legends reddit











And of course when we lose at the end and you can talk to the entire team (because it only makes sense to have teamwide comms at the end of the match and not during the actual game) people say "WaIt HoW dId We LoSe?" like we lost because you didn't help cature any zones, heck you didn't do anything but fucking rush B and die all game. And people definitely do not know that zones capture faster when more people stand in it cus I only ever see one person standing in a zone even if half the team is within the immediate vicinity. I swear most people think just being in the building that B is located in is enough and they don't realize that you have to stand inside the area marked by the yellow line. They really need to make a training mode for Control. Until I remind myself that it's intended to be casual only. That said, I've often felt the same way that you do. There's no way to make everyone care about winning, and there's no stringent matchmaking that ensures that players within individual teams, and between both teams, are on even footing. Which is why it isn't really meant to be a competitive game mode. Same with having 1 or 2 players with way better aim than everyone else. Just 2 or 3 people working together to capture the least defended position can often be enough to completely disrupt the enemy team. I think a much stronger factor is which team has more objective focused players. If I see Wattson/Caustic setting themselves up on B, I will attack their main base instead, where their defenses will be useless.

apex legends reddit

There are ways to work around a team fortifying point B. That could make for more tactical gameplay.Īre capture bonuses truly random? I had the impression that they appear preferentially on the losing team's side (but I haven't done a count). I wonder how the game mode would change if spawn points and capture points were separate, rather than being overlayed over the same position.

apex legends reddit

While coordinating an attack with no comms and staggered pushes, sucks ass. It's a simple problem that Defense makes teamwork very easy alongside favorable spawns. It should roughly balance out over all your matches.Īnother comment by /u/TheCurrySauseBandit just made me realize something: That's not something that you can rely on, either. This also relies on your team having either more, or more competent fraggers than the other team. That means that if you want someone to cap a zone, you have to do it yourself.įragging would be a viable strategy on larger maps, or with longer respawn timers. You have no control over other people's movement. This doesn't work, because it relies on the assumption that your team has other objective focused players who are at the same point that you were at, at the same time. I say this as someone who is regularly on winning as well as losing teams. Respawn beacons are usually just kill farms for the top players unless a team coordinates dying enough to all spawn at the same time.Īll of these things just make for very one-sided matches 9 times out of 10.

apex legends reddit

The capture point bonuses only serve to accelerate the winning team's victory, since they have a 2/3 chance to already have the selected zone under their control.

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Not even light SBMM, so one player on each team will be in high double digits while everyone else in the match has yet to crack 5 kills.Īll the fighting happens around the B point chokes, which heavily favour the defenders.īackcapping works less and less because players are getting wise to it and setting up Pathfinder ziplines between homebase and B so that they can respond in under 15 seconds. Usually only one (maybe two) loadouts are actually used out of what's offered. 90% of matches are decided in the first minute by which team picked more fast legends to get to B first.











Apex legends reddit